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Modding, Scenario/AI scripting of anything.

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Modding, Scenario/AI scripting of anything. Empty Modding, Scenario/AI scripting of anything.

Post by MrMew Tue Jan 14, 2014 1:23 am

Just wanted to ask if any of you could help me mod aoe2 and rise of nations. Just wanted to disable buildings and units in custom scenarios and remove territory. Of what I've found on the internet, not much is helpful and has rather quick explanations that are complex. So far I've managed to make the max. pop. limit 500, I also wanted to see I could make a map thats larger than the defaults. In AoE 2 I would like to add a civilisation and change the resources, and is there anything on the internet to make ships sink more realistically. Could anyone please help me,
Thanks
MrMew
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Post by MOHAWK Tue Jan 21, 2014 12:11 pm

MrMew wrote:Just wanted to ask if any of you could help me mod aoe2 and rise of nations. Just wanted to disable buildings and units in custom scenarios and remove territory. Of what I've found on the internet, not much is helpful and has rather quick explanations that are complex. So far I've managed to make the max. pop. limit 500, I also wanted to see I could make a map thats larger than the defaults. In AoE 2 I would like to add a civilisation and change the resources, and is there anything on the internet to make ships sink more realistically. Could anyone please help me,
Thanks

Like I said before I play both Games but I have never Modded or never really tried to Mod myself but I do Play with Mods myself but on different Games  Very Happy .

Try asking someone else who has Played both Games have you tried YouTube yet Comrade?  Smile .
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Post by MrMew Wed Jan 22, 2014 2:59 am

Nope, but I've been on Heaven Games a lot recently, and I've been using AGE 3. These are some links for future reference.

http://aok.heavengames.com/cgi-bin/forums/index.cgi
http://ron.heavengames.com/
http://aok.heavengames.com/
http://ron.heavengames.com/cgi-bin/forums/index.cgi

Learnt a good amount on how to use age for modding AOE2, and RON just needs values changed in certain .xml files.
MrMew
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Post by MOHAWK Fri Jan 31, 2014 5:15 am

MrMew wrote:Nope, but I've been on Heaven Games a lot recently, and I've been using AGE 3. These are some links for future reference.

http://aok.heavengames.com/cgi-bin/forums/index.cgi
http://ron.heavengames.com/
http://aok.heavengames.com/
http://ron.heavengames.com/cgi-bin/forums/index.cgi

Learnt a good amount on how to use age for modding AOE2, and RON just needs values changed in certain .xml files.

Ahh ok now I see  Razz .
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Post by AUS_Doug Wed Feb 26, 2014 11:11 pm

MrMew: In AOE2 Scenarios, you can disable individual units (and buildings, and researches) in one of the tabs. (I think its just called 'Options')

As for bigger map sizes, I don't know of a way to go above 'Giant', and I've never tried adding a civilization, but from what I've read it is a somewhat complex process.

For more realistic ship sinkings..........well I can only recommend AOE 3 for that  Very Happy 

I'd be happy to have a go at doing new sinking animations for ships, but I've got no idea how to get a hold of the tools needed to work with AOE 2 models in 3DS Max.

And I've never played Rise Of Nations.
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Post by MrMew Fri Feb 28, 2014 5:54 am

I wanted to disable buildings for Rise of Nations, but I got that sorted, as for adding civilizations you need userpatch etc etc. If you wish to add/edit any units to aoe, aoe2, ror, aoc, swgb, I strongly suggest using AGE3. Like I said before see the links for more info.
MrMew
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Post by MOHAWK Mon Mar 17, 2014 10:54 am

AUS_Doug wrote:MrMew: In AOE2 Scenarios, you can disable individual units (and buildings, and researches) in one of the tabs. (I think its just called 'Options')

As for bigger map sizes, I don't know of a way to go above 'Giant', and I've never tried adding a civilization, but from what I've read it is a somewhat complex process.

For more realistic ship sinkings..........well I can only recommend AOE 3 for that  Very Happy 

I'd be happy to have a go at doing new sinking animations for ships, but I've got no idea how to get a hold of the tools needed to work with AOE 2 models in 3DS Max.

And I've never played Rise Of Nations.

I have played all games mentioned but I never knew myself how to do all of this  Sad . Till now  Very Happy .
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Post by MOHAWK Mon Mar 17, 2014 10:56 am

MrMew wrote:I wanted to disable buildings for Rise of Nations, but I got that sorted, as for adding civilizations you need userpatch etc etc. If you wish to add/edit any units to aoe, aoe2, ror, aoc, swgb, I strongly suggest using AGE3. Like I said before see the links for more info.

Right then.....
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